![]() ![]() If the server encounters an error while trying to receive a message from a particular thread, it will exit that thread. In each thread, the server awaits a message, and sends that message to other users currently on the chat. ![]() Every time a user connects,Ī separate thread will be created for that user. The script will then stay open and receive connection requests, and will append respective socket objects to a list to keep track of active connections. The server side script will attempt to establish a socket and bind it to an IP address and port specified by the user (windows users might have to make an exception for the specified port number in their firewall settings, or can rather use a port that is already open). One to keep the serving running, and another that every client should run in order to connect to the server. We will require two scripts to establish this chat room. So, every time a user connects to the server, a separate thread is created for that user and communication from server to client takes place along individual threads based on socket objects created for the sake of identity of each client. Any client that has a socket associated with the same port can communicate with the server socket.Ī thread is sub process that runs a set of commands individually of any other thread. The socket on the server side associates itself with some hardware port on the server side. Here, we set up a socket on each end and allow a client to interact with other clients via the server. Sockets can be thought of as endpoints in a communication channel that is bi-directional, and establishes communication between a server and one or more clients. ![]() The code uses the concept of sockets and threading. ![]() This article demonstrates – How to set up a simple Chat Room server and allow multiple clients to connect to it using a client-side script. ![]()
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